Rousing Jel

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Transcripts
1398 and Before
1399
1400
1401
1402 Notes
Plotting Possibilities
Pinning The Hopes
Brooding
Memory's Loss
Back from Holiday
Hammer 7, 1402
Love & Other Indoor Sports
Surprises
Oops
Surprise Visit
Hammer 14, 1402
Leavetaking
Stand And Deliver
Cloak & Dagger
Afternoon Walk
Hammer 21, 1402
The Serpent's Offer
Reunions
Decent Proposals
Not The Last To Know
Lessons
Tarri's Gazette
Permission
Enchanted Evening
More Lessons
Second Thoughts
Discussion of Fashion
Apologies
Hammer 28, 1402
Walking Home
Finding Roni
Deals With The Devil
It's Not The Same
Time Off
The Devil You Know
A Marketplace Meeting
Counsel
Tea and Misery
Household Traditions
As The Worm Turns
Roses and Silks
Feeling Better
D: Zot Them All Dead With Lightning
Alturiak 4, 1402
Walk Home
A Stone's Throw
Dance With The Devil
Brotherly Love
Catching Up
Deviled Eggs
Devil May Care
Give The Devil His Due
Threads of Conversation
Picnic Patchwork
Wild and Domestic
Alturiak 11, 1402
Barbarian In The Tower
The Book Store
Rousing Jel
Visit With Meg
Conversation With A Friend
Market Square
A Little Charity
Picnic By The River
Arrangements of Disharmony
Devil's Advocate
Fighting Devils
Mazes & Monsters
Fighting Fear
Poor Devil
Alturiak 18, 1402
Fire & Fury
Music Tames
About Mysterious Strangers
Interview With A Dragon
Just One Evening
Morning
Recovery & Ransom
What The Devil Is This?
Alturiak 25, 1402
Wolfing It Down
Ex-Girlfriends & Examinations
Visits & Vexations
Charts & Chances
Solace & Sembian
Memory
Sympathy For The Devil
A Death In The Family
From Dawn 'Til Dusk
The Devil's Rulebook
Conversations of Love
Dinner On The Shore
Ches 4, 1402
Devil May Cry
Skirmish In The Streets
Devil In The Details
Pet Shopping
Love Songs
Strange Bedfellows
Demonolgy 101
Musical Interlude
Stargazing
Confessions
Checking Up
Devil's Food
Ches 11, 1402
Mapping Enemy Territory
Diplomatic Immunity
Demons & Devils
The Rescue
Kiss and Make Up
Tarri's Tree
Devil's Looking Glass
Past Regrets
Tearing Down Walls
Oh, Rats
Mobile Early Warning System
Picnicking
Ches 18, 1402
The Virtues of Vagueness
Kitten Commando
A Slow Boat to Chult
More Than We Deserve
Alone In The Dark
Love Is The Devil
Reunions and Partings
Meeting Halfway
Argument Clinic
Last Nights
Snake Bite
Civil's Servant
The Snowman Cometh
Charging Extra
House Call
Politics and Revelations
Ches 25, 1402
A Meeting of Minds
Self Doubt
The Call of the Road
Conversations
At The Weasel's Warren
Blood's Thicker Than...
Sex in the City
Sunshine and Shadows
To Strive
Civil's War
Waiting Out The War
All's Well That Ends Well
Debts and Trusts
...Into The Sunset
The Indomitable Mr. Smythe
Tarsakh 1, 1402
In The Lair Of The Rat Queen
So Many Ways To Hurt
A Clean Sweep
The Silent Treatment
Ancient History
Playing Catch Up
Tarsakh 8, 1402
Grin and Bare It
Devil And His Dam
Pre-Dawn Worries
Drowning In The Days
The Garbage Monster
Tarsakh 15, 1402
Time To Live
Gnome Behind The Curtain
Do You Dream?
Exchanging Tales of Woe
What Is This 'Morning?'
Tarsakh 22, 1402
Into The Shadow
Tower of Shadows
The Review Process
Tower of Light
Table for Two
Pieces of You
A Piece Of My Heart
Dreams In The Mist
Lady Quick Unmasked
Seeing the Seer
Waking Nightmares
Parting Gifts
Tarsakh 29, 1402
A Bone To Pick
A Favor Or Two
Battle of Khymrych
On The Stygian Shore
Battle at Ellesmere
An Elegant Pair
Disgraced Note
I Still Miss Someone
The Book of the Black Hand
Permanent Promotion
Kevil & Loria's Wedding
Marks On A Map
By Hooke Or By Crook
Ah Hells!
Surety
While In Port
Sudden Farewells
A Chapter In Her Life
Mirtul 13, 1402
Family Matters
Precious Gift
The Wrong Path Chosen
The Fear Reaction
Heart To Heart
Mirtul 20, 1402
Membership For Life
Last Will & Testament
Crushing Blow
Temple of Bane
The Death of Lord Hooke
Alanis: Welcoming Committee
Whistle Up A Killer
Serpent's Tooth
Kythorn 3, 1402
Knight's Errant
Now We Are Sick
Snake Eyes
Serpent's Kiss
Tooth and Nail
Kythorn 10, 1402
Crow's Nest
Weeding Between The Lines
Still Dressed In Mourning
Wandering Totem Star
Circle In The Sand
Munga-din
Be Careful What You Ask For
Kythorn 17, 1402
Love Also Has Pain
Looking For Answers
One Tribe From Many
Missa's Scheme
Magic Lessons
Sharing
Olives & Dates
Getting To The Bones
Monopoly On Contrariness
Kythorn 24, 1402
Mending A Broken Wing
Leave Of Absence
Bazaar Activities
Flamerule 1, 1402
Table For Three
Partners For The Dance
What Is On The Inside
The Dragon Hunt
Flamerule 8, 1402
The New Doorman
Match Made
Flamerule 15, 1402
Birds Of A Feather
Flamerule 22, 1402
Hangover Helper
Hand Painted Invitations
Old Friends
Pony Express
Flamerule 29, 1402
Claws and Effect
Cultist Bash
Elasias 5, 1402
Travel Plans
The Temple of the Vanquished Dragon
Elasias 12, 1402
It's Too Much, Let Me Sum Up
Moving Out
Tears and Stones
A Secret Place
Elasias 19, 1402
Elasias 26, 1402
Recalled To Rome
Marsember Welcoming Committee
Pest Control
Eleint 2, 1402
Eleint 9, 1402
Big Ship in Little Marsember
Getting The Full Story
In The Wooded Glade
Sanriel's Return
All Stars In The Heavens
The Tale Of Pochi
Eleint 16, 1402
Sanriel's... Return?
Double Trouble
Tyl's Repair Shop
Honor Of Friendship
Heaven's Child
What Now?
Eleint 23, 1402
A Place Of Refuge
A Toast To Someday
Trust Of The Samurai
An Agent For The Empire
Field Of Honor
Eleint 30, 1402
The Child Of Heaven
Of Pets And Monsters
Marpenoth 7, 1402
Honor Among Slaves
A Return To Honor
Marpenoth 14, 1402
Marpenoth 21, 1402
Plain Talk
Spacetime
Harborstorm
Marpenoth 28, 1402
Kisses In The Dark
An Imperfect Union
It's All A Dream
Uktar 4, 1402
Uktar 11, 1402
Special Delivery
Uktar 18, 1402
Uktar 25, 1402
Nightal 2, 1402
Nightal 9, 1402
Visiting New Friends
Nightal 16, 1402
Far From Home
You Did What? (Part I)
You Did What? (Part II)
Midwinter Merriment
1403
1404
1405
1406

* Zoya stands outside Tyl and Jel's home, looking up the path to the front door speculatively. "I hope you know what you're doing," she mutters to herself, then walks briskly up the path and knocks on the door.

* Jelarthna navigates the stairs fairly slowly, taking his time in reaching the door. His clothes are fresh and he looks clean enough to have bathed recently.

<Jelarthna> ::opens the door and smiles just a bit, but his voice is a bit flat:: Hello, Zoya.

<Zoya> ::smiles sympathetically:: Hello, Jelarthna... How are you holding up?

<Jelarthna> ::refrains from sighing and straightens up a little:: Umm, not terribly well, but I'm managing.

<Jelarthna> ::remembering himself:: Oh, come inside, please. ::steps back and opens the door wider::

<Zoya> Thank you. ::steps past him into the house::

<Jelarthna> ::gestures toward a sitting room:: Would you like anything? I don't have any blue lights to fetch stuff here. And the butler's not here today. ::smiles slightly again::

<Zoya> ::laughs softly:: Miyeel doesn't fetch things; he just provides light. Though he's very good at that. I'm fine, though; thanks. ::she moves into the sitting room and selects a chair::

* Jelarthna follows Zoya and settles down in an overstuffed chair facing her.

<Jelarthna> I meant the staff, actually. ::grin:: It's nice to see you, though.

<Zoya> Oh, the Staff. ::grins:: It doesn't glow, though. ::considers briefly:: Well, I suppose it *could*... ::shakes her head and grins again:: You're looking well, all things considered.

<Jelarthna> You should have seen me a couple of weeks ago.. though you might have smelled me, first. ::wrinkles his nose:: I am doing a little bit better.. cleaning myself up again. Trying to stop sulking, even though I can't stop missing..

<Zoya> ::smiles sadly and nods:: I know. Trust me, I... Well, I've never been in *this* situation, I must say. But I've lost loved ones. ::cocks her head:: I'm not sure if this isn't worse... ::she sighs:: I'm probably not helping any, am I?

<Jelarthna> ::chuckles::

<Jelarthna> The company helps a little, I think. And you're trying.

<Zoya> ::smiles:: I have an ulterior motive.

* Jelarthna raises an eyebrow

<Zoya> I need a favor. I wouldn't bother you with it, but you're really the only person I can think of who'd be both willing and able...

<Jelarthna> You know I'll help if I can, Zoya. ::tilts his head slightly::

<Zoya> ::smiles faintly:: You might even enjoy this one... I need you to take the Elissa out for me.

<Jelarthna> What sort of thing are you talking about?

<Jelarthna> The Eliss... ::blinks:: Your spelljamming ship?

<Zoya> ::nods, half-smiling:: With Erdian's grace, it shouldn't be eventful. I need someone to take her back to my homeworld, land, find an appropriate spot in which to cast a spell, and then come home.

<Jelarthna> ::grins faintly:: A portal?

<Zoya> ::grins:: Very good.

<Jelarthna> ::shakes his head disbelievingly:: And you want me to go do it? By myself?

<Jelarthna> Is there a reason you can't know. ::grins again:: Last time it came up, you weren't exactly enthusiastic about me spelljamming.

<Zoya> Well, you don't have to go by *yourself*, but *I* have to stay here to anchor the other end of the spell, and the only other person that I'd trust to pilot Elissa is Kevil. ::she smirks:: And I certainly can't send *him*.

<Jelarthna> Why not? He's got experience. And we know he's trustworthy. And less likely to hare off for the sake of curiosity than I am.

* Jelarthna grins

<Jelarthna> I'm certainly not saying no! I'm thrilled at the thought. Just curious. ::laughs::

<Zoya> ::laughs and then grins:: You haven't heard the news, then.

<Jelarthna> ::ruefully:: I haven't been getting out much, lately.

<Zoya> ::chuckles:: Loria - you remember Vallel's sister? - she coshed him over the head until he agreed to marry her. You should see the house they've bought; it's enormous.

<Jelarthna> ::nods:: I remember that she was really stuck on him. ::smiles:: Nice lady, very pretty voice.

<Jelarthna> I'm glad she finally got to him!

<Zoya> ::chuckles:: I'm glad *some*one did. At any rate, this portal is... partially, at least, going to be my gift to them. They want to split their time between here and Kevil's home... ::she grins:: And I'm not building him a spelljammer.

<Jelarthna> Okay, so he's probably not going anywhere, then. ::smiles falters for a moment, then comes back::

<Jelarthna> ::laughs:: You didn't make it sound easy... though a permanent... is it supposed to be a permanent portal, or just one that will last a certain time? That will probably be even more work, and a lot more draining, even with both of us working on it.

<Zoya> Eh... Semi-permanent. I'm going to put the local anchor in a room set aside in the Tower, which should prevent anything especially dangerous from crossing over and terrorizing the populace. And it will remain... dormant, shall we say, until the opening spell is cast.

<Jelarthna> ::nods, his eyes unfocusing and looking past the wall:: I see... we can establish the anchors at both ends, then fix the linkage in place. And if it doesn't need to be permanent.. hmmm.. we won't need to place obvious artifact that would give away the far end.

<Zoya> ::nods:: Once the portal's open, Kevil can maintain it on the far end to keep the spells from fraying. One thing - I don't want it in the city.

<Jelarthna> ::nods quickly:: That wouldn't be a good idea, no... too much chance of someone wandering through, or noticing, or trying to fiddle with it.

<Zoya> ::nods, and looks down at her manacles:: Also, the Brotherhood of the Chained go in and out of favor, and I try not to cast any magics within the city that are going to... linger.

<Jelarthna> Hmmm... if we left a minimal dormancy connection, it should stretch the overall duration and allow it to be used several times before the whole thing would need to be renewed.

<Zoya> ::leans back in her chair and smiles at him:: So you'll help?

<Jelarthna> Ahh.. you've told me only a little about things back there. ::frowns:: Someone looking will be able to find traces... How much of that kind of searching happens?

<Jelarthna> ::smiles:: Of course I'll help.

<Jelarthna> It's for you, and you know I wouldn't be able to resist the idea of going up again!

<Zoya> ::chuckles:: I was hoping that would tempt you, yes...

<Jelarthna> ::snorts:: I think you were pretty sure.. you know me well enough.

<Zoya> As for searching... ::she considers:: There are routine searches within a half-day's ride of the city... and anyone whose power approaches mine will see it if they pass close enough..

<Jelarthna> So it'll need to be a fair distance outside of a city to avoid casual detection. Off the main travel routes... Hopefully not in too dangerous country. Kevil can handle himself, but with that powerful a gate, there's bound to be some disorientation, and they'll probably take some luggage, too.

<Jelarthna> Say.. perhaps a day's ride out of whatever town they'll want to be near, and perhaps a few hundred yards off of the nearest main road. Ahh, and a smaller population center might be safer than a large one. Unless mages tend more towards seclusion?

<Jelarthna> ::grins:: I suspect there's not many as powerful as you wandering around back there.

<Zoya> ::laughs:: All of the Ven is dangerous country - the Ven'hedi claim it as theirs. There are no other population centers within a day's ride... And they'll be on foot. A half-day out should be sufficient... I was thinking a cave, actually, if you can find a small one.

<Jelarthna> So what about navigation? I get around fairly well down here, and I can find my general way by the stars.. How is it done up there, and in the phlogiston?

<Jelarthna> A cave, that's not a bad idea. ::grins a little:: hopefully an unoccupied one.. that might be difficult.

<Zoya> ::chuckles:: And you'll need maps of my world, so you know where to land and how to get around the Ven.

<Jelarthna> ::nods:: Probably a good idea.

<Zoya> ::smiles brightly:: I'm sure you can clear out whatever cave you find! ::she grins:: They don't need a *cavern* - just a sheltered place to emerge, something relatively defensible, in case the portal is found.

<Jelarthna> Stumbling around randomly I'm liable to get into trouble.

<Zoya> ::chuckles:: You're liable to get into trouble *any*way, Jelarthna. I *know* you.

<Jelarthna> ::laughs:: More trouble.

<Jelarthna> Are you sure you're alright with this? I know you've got to be having doubts.

<Zoya> ::eyes Jel for a moment:: Well... A few, perhaps. But who else can I send? ::she raises an eyebrow:: And *you* could stand to get away for a while.

<Jelarthna> Or is this partly to try and get me out and doing something?

<Jelarthna> ::chuckles and nods:: You're probably right.

<Zoya> ::half-smiles:: She hates spelljamming, anyway.

<Jelarthna> ::small, wistful sigh:: With good reason, but true.

<Jelarthna> well then.. for both our sakes, I'll be happy to..

<Zoya> ::smiles:: Good!

<Zoya> Come by the Tower in the next day or two - I'll have copies of my maps by then, and I'll teach you how to navigate.

<Jelarthna> ::nods:: How soon do you want to get this done? And how long will learning the navigation take? ::grin:: Already I'm impatient to get underway.

<Jelarthna> Oh, and is the Elissa still parked in the same place? Anything we should go over about maintenance and such? It would be a good idea to supply up, as well...

<Zoya> ::laughs:: Give me two days to make copies of my maps. It'll take me a day or so to teach you the navigation and the spells you'll need when you get there. She's still in good shape from our recent trip, but I'll help you with supplies.

<Jelarthna> Ah.. that's right, I'm going to need things that don't have to be cooked.

<Zoya> ::grins and nods:: We'll go over everything. And I'll loan you some... devices. In case you run into trouble out there. You won't be able to use spells while you're on the helm.

<Jelarthna> Devices? Oh! ::grins:: Hmmm, I don't normally use any, but I forgot about the spells thing. ::nods:: I'd appreciate it, I don't really have anything of that sort.

<Zoya> ::smiles and nods::

<Jelarthna> ::shakes his head a little:: That'll definitely feel weird. ::grins:: A good idea, though.

<Jelarthna> okay then! Maps, navigation, supplies, magic zap sticks... Is there anything else I'll need?

<Zoya> ::looks at him pleadingly:: ...a little caution?

<Jelarthna> ::smiles:: I'll try. I really am a lot better than I used to be... and I know how much the Elissa means to you. Despite how much trouble I get into, I'm pretty good at protecting things.

<Zoya> ::smiles:: I know... ::she stands up and offers Jel a hand:: Thank you... I'll see you in a couple of days?

<Jelarthna> ::smiles and stand up, taking Zoya's hand and pulling her into a hug:: Thanks, Zoya.

<Jelarthna> A couple of days. I'll be there.

<Zoya> ::returns Jelarthna's hug tightly:: Good. We'll look forward to your visit.

<Jelarthna> Me, too. And the trip. ::smiles:: I promise not to take your ship apart to see how it works, either.

<Zoya> ::laughs as she heads out the door:: ONE PIECE, Quel'shu - I want my ship back in ONE PIECE!

<Jelarthna> ::laughs, walking Zoya to the door:: One piece, Zoya!

 

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