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As you cross one of the myriad bridges on the western edge of Marsember, your eyes are caught for a brief moment by a wooden sign hanging from an unimposing tavern ahead of you. The Meade Hall it reads, and hoping to avoid any more raucous noise after your long trip, you enter.
You glance around the establishment, your eyes first settling on the long bar on the left side of the tavern's main room, and the barkeep standing behind it. Welcome to the Meade Hall, he proclaims with a small wave. Pull up a chair, and let me know if I can get you anything. The kitchen's stocked, and the taps are always ready to pour...
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